Advanced Configuration
Basic attributes can be reconfigured by providing a special game data to the
crash reporter by setting the __sentry game data key to a JSON value containing
Sentry specific attributes:
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#include "GenericPlatform/GenericPlatformCrashContext.h"
#include "Dom/Json.h"
void ConfigureCrashReporter()
{
TSharedPtr<FJsonObject> config = MakeShareable(new FJsonObject);
// sentry specific attributes to here
config->SetStringField("release", "name-of-app@1.0.0");
config->SetStringField("environment", "production");
FString jsonConfig;
TSharedRef<TJsonWriter<>> jsonWriter = TJsonWriterFactory<>::Create(&jsonConfig);
FJsonSerializer::Serialize(config, jsonWriter);
FGenericCrashContext::SetGameData(TEXT("__sentry"), jsonConfig);
}You need to call the ConfigureCrashReporter some time after your game
starts up. Any [event attribute] can be set.
Depending on the version of Unreal Engine you are using, you may have to
add JSON support to the build script (MyProject.build.cs):
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PublicDependencyModuleNames.AddRange(new string[] { ..., "Json" });For more information, see:
You can edit this page on GitHub.
- Package:
- github:getsentry/sentry-native
- Version:
- 0.4.2
- Repository:
- https://github.com/getsentry/sentry-native